Sharing knowledge through design, accessibility and real user behavior
Workshops
Chas Academy - May 2026
UX, Accessibility & Real User Behavior
Delivered a lecture for project management students on UX design, accessibility, and real user behavior in complex systems.
The session explored practical UX principles, accessibility, cognitive load, and how project leaders can support better digital experiences through clearer prioritization and user-centered decision-making.
The lecture connected UX, accessibility, frontend implementation, and project leadership in real-world product development.
Chas Academy - April 2026
UX and Accessibility in IT applications
Delivered a lecture for fullstack developers on UX design and accessibility in IT applications, focusing on inclusive design principles. Covered practical approaches, code-level considerations, and key takeaways for building accessible and user-friendly systems.
Interviews and perspectives
CGI - Januari 2024
"I want to encourage more CGI colleagues to play eSports."
Featured in an article about my experience in eSports, highlighting teamwork, cognitive skills, and the importance of creating more inclusive environments in gaming. The piece explores how eSports is often misunderstood and why it should be recognized as both a mental sport and a collaborative team activity.
Begripsam - Februari 2026
Designing Inclusive Applications with Begripsam
Covers my collaboration with Begripsam, focusing on how to design more inclusive applications by understanding cognitive accessibility and real user needs.
Upcoming
Chas Academy - August 2026
External UX Consultant — UX Engineering Program
Invited as an external consultant for a UX engineering course, supporting students throughout the design phase of a fictional product case.
The workshop focuses on guiding students through UX thinking, problem framing, and solution design in practice. During the course, I review design concepts and provide feedback on usability, structure, accessibility, and how well the solutions align with user needs and real-world behavior.
The role combines mentoring, workshop facilitation, and practical UX feedback in an educational setting focused on collaborative product development.
I combine UX design, accessibility, and real-world experience to create talks that are practical, engaging, and grounded in how people actually work.
My sessions focus on simplifying complexity and providing concrete takeaways that can be applied directly in real projects.
